Monday I did a test run through but found a show stopper about half way through. This was a little un-nerving and bothered me all the next day at work. I was afraid it was going to take for ever to find bug. Fortunately, it was a waypoint with a duplicate tag in another area that was keeping a cutscene from firing.
So now, All I have left to do is dream up the final battle, then start testing for polish, and spelling, ect. I need to review and probably add some journal entries, so no one is standing around going, "what am I supposed to do again?"
Then I get to look for a beta tester. The final mod should be at least 4 to 5 hours.
Updates for a Neverwinter Nights 2 Module
Wednesday, May 20, 2009
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- Hilltop2012
- Houston, TX, United States
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